Monday, February 10, 2014

Monday February 10:  In Class Notes

Today we are discussing the software associated with Zbrush.  They have software for free online and make some more advanced that can be purchased for finishing of these projects.  Zbrush goes by the name pixologic @ pixologic.com and you can access the free software under the sculptures heading down at the bottom of their page or by clicking this link.  SCULPTRIS AlPHA 6 has a free download and some instructions about how to operate.

It's best to work the symmetrical qualities of your forms first  and then the nuances or differences that need to be worked into the piece asymmetrical.

You can click on a wireframe and other tools on the left side.  you can also hit "Shift" and drag to pan the view of your object.  It's a very simple program once you get started and learn some shortcuts.

Shortcuts:

You can also hold down the space bar and adjust the SIZE of your brush and the Strength or Detail.

anytime you are holding the shift key what ever the brush is, it's going to smooth over the area that you are working or stretching.  Don't be afraid to be aggressive at first with your sculpting and then smooth the areas as you go.

The Alt button will take any of the tools and make them do the alternate.   So, if you are inflating and you would like to reduce, hold the "Alt" key.

Here is a video tutorial that covers the basics


TOOLS:
There are nine tools on the the left side

Draw and Inflate work similarly

The crease tool will add accentuation marks in detail.

holding the option will reverse the work that you have done should you extend things too far and of course the shift click will smooth things up for you.

Self Portrait Project:

It is possible to bring in photos and work from with the Sculptris.  Our professor recommended this as it is one of the best ways to learn working with the software in a couple days.  There are many details that can be added that and stretched to assist in creating a somewhat lifelike portrait.  We are transferring one frontal view and one

Here is a link to a basic head modeling tutorial



Monday, February 3, 2014

Notes 2/3/2014

using the poly line tool in 123D you can design a gear by selecting the polyline tool. Select a starting point by clicking on the mouse and then drag the line out.  You will be able to enter the numeric values for degrees you would like the slope of the gear and the length of the line you are drawing.

1. First, select the top view of the grid and select the poly line tool.  Then select a point on the grid.  You can input the value for the angle.  Go ahead and select 170 degrees and then select a length of 10 inches.  Do NOT click enter, or you will have to select the poly line tool again and go select the destination spot where you left off

2.  From the second space click again and move a 90 degree straight line to the length of your liking.  After selecting the distance you desire, you may click again and enter a value of 10 degrees this time, because 10+170 equals