Monday, January 27, 2014

Notes on Printing

NOTES: PRINTING

For printing we will be using the Markerware printing software .   Many of the programs will allow you to choose temperature, size, etc.

Makerware is very simple program that we will use.

When the program is open,
Click “Add”
It might ask you if you would like to put it on the platform.  Clicking yes will add it to the platform.
Then you will be able to rotate views to look and inspect your object.  The gray  (within the cube will represent the platform)

On the left ehre are the windows

Look

Move-gives you coordinates for the location of your object on the platform.

Turn-Scale (in metric preferably) should stay about 75 mm or less if possible.   There is also the option of turning the object, which will sometimes give the object more detail.  One of the great things about the MW software is that it will go ahead and generate and print supports that you will be needing to print your object.

Once you have everything oriented and up to scale, go ahead and click Make and then you will be prompted to select the printer.   We are currently using the Replicator 2.   The MW software will give you the option of generating a raft.  Using a raft is always safe, because it provides more support.  The negative side to the “raft” option is the sometimes rough edges, usage of material and time to print the raft.   If the object you are printing has any overhang you might want to just go ahead and click yes.

Other options that you will have under the “make” include speed, and resolution.

For Profile, go ahead and click “Standard.”

Infill, set at 15 will be good.  Number of shells (keep at 2)

Layer height shows you how many layers that you are printing per mm.  Resolution can go as low as 100th of a mm. 

Temperature at 230 is great for the MW Makerbot.

Once you have your settings arranged, go ahead and click “Export” and the printer will start working on the math to figure out where the object might need supports, etc.    

Upper right corner of the screen will tell you the potential usage of materials as well as a time frame for the make.

You will then have the Option to “make now” or export as a file.  Go ahead and save the DXG version.

Up at the top you would want to go ahead and save the .thing version.


Here is a video tutorial that will take you through the basics of Makerware.

In addition to the overview discussed in class,  here are some other options and listings of the possible workings in the MakerWare Software for MakerBot.  This information has been taken directly from their website

Click here to visit their site

Now that you have a model open, we'll look at the things you can do with it. You have a number of options for viewing and manipulating the object and saving the file:
• Camera Home. Resets MakerWare to the default view of the object.
• +/-. Zoom in and out. You can also use the scroll wheel on your mouse to zoom in and out.
• Look. Click the Look button or press the L key to enter Look mode. In this mode, click and drag with your mouse to rotate the plate and the object. Use the arrow at the side of the selected Look button to open the Change View submenu for Top, Side and Front views.  
• Move. Click the Move button or press the M key to enter Move mode. In this mode, click and drag with your mouse to to move an object around the plate. Use the arrow at the side of the selected Move button to open the Change Position submenu and move an object by specific amounts. You can also use the Center and On Platform buttons to automatically center your object or move it to the build plate. 
• Turn. Click the Turn button or press the T key to enter Turn mode. In this mode, click and drag with your mouse to to rotate the object. Use the arrow at the side of the selected Turn button to open the Change Rotation submenu and rotate an object by specific amounts. You can also use the Lay Flat button to have the flat side of the object closest to the build plate placed on the plate. 
• Scale. Click the Scale button or press the S key to enter Scale mode. In this mode, click and drag with your mouse to to enlarge or shrink your object. Use the arrow at the side of the selected Scale button to open the Change Dimensions submenu and scale by specific amounts. You can also change your object's units from inches to millimeters and automatically scale your object to the largest size printable on your MakerBot.  
• Object. Click twice to open the Object Information submenu. In this menu, you can assign an extruder to each object on the plate. The Object button will only appear if your computer is connected to a MakerBot with dual extruders or if you have a bot with dual extruders selected in the MakerBots menu.
• Add. Click this button to add an object to your build plate. You can add as many objects as you can fit on the plate.
• Make It. Click this button to open the Make dialog, where you can specify print resolution and other printing options and send your object to your MakerBot for building.
• Save. Allows you to save the current plate as a file for later use.
• Help. Opens a guide to MakerWare's basic functions.
• Status bar. This bar at the bottom of the MakerWare window displays the status of your connection to your MakerBot and the status of any print in progress.
We're going to add a second file, so we'll need to move the first one out of the way. Select the Move button and click and drag the Flatiron Building to the left.  
5. Click on the Add button again. Navigate to the location of the file Woolworth.stl and select it. Now you should see both the Flatiron Building and the Woolworth Building models in your virtual build space.
Tip: You can also duplicate objects -- and you don't have to use the Add button. Just select the object, use Ctrl/Command+C to copy and Ctrl/Command+V to paste.
6. With more than one model open, you can manipulate them separately or together. Select one of the models, then click the Turn button or press the T key and rotate it  
Now let's do something to both models at once. Click on the Flatiron Building to select it. Hold down the shift key and click on the Woolworth Building. Then release the shift key. Both models should be selected.
7. Click the Scale button. Click and drag to change the size of both models together.  
8. Click the Save button. The save dialog gives you the option to save your plate as an STL or a .thing file. STLs can be opened by a wide range of programs, but .thing files allow you to continue to edit the components of a plate separately. Specify a name and location for the file. For example, you could name the file flatiron_woolworth.thing.  
9. Click the Make It button.  The Make dialog appears, with the following options:
• Make it Now/Export to File. If you want to send your print to your MakerBot directly via a USB cable, select Make it Now. If you want to print via SD card, or save a file for later, select Export to File. If your MakerBot is not connected to your computer, Export to File will be selected automatically.
• Make With. Select your MakerBot in the drop-down menu. If your bot is connected to your computer, it should be selected automatically.
• Material. Choose the type of plastic filament you're building with.
• Resolution. Specify the quality of your build. Higher resolution will result in more detailed models, but longer build times.
• Raft. Determine whether you want your object built on a raft. Rafts provide a base for supports and help your object stick to the build plate if the build plate is not level. You can easily remove rafts after building the object.
If you are printing on a MakerBot with a single extruder, this option will appear as a checkbox. When the box is checked, your object will be built on a raft. When the box is not checked, your object will be built directly on the build plate. If you are printing to a MakerBot with dual extruders, you will see a dropdown menu with additional options:
    • Choose Off to have your object built directly on the build plate.
    • Choose Color-Matched to have your object built on a raft of the same material as the object. If your object is being printed from a single material, the raft will automatically be built from the same material. If your object is built from two materials, each part of your raft will be built from the same material as the part of the object with which it is in contact.
    • Choose Left Extruder or Right Extruder to always have the raft built from the material in the left or right extruder.
• Supports. Determine whether you want your object to include auto-generated support structures for overhanging parts of the object. You can easily remove supports after building the object.
If you are printing on a MakerBot with a single extruder, this option will appear as a checkbox. When the box is checked, your object will be built with support structures. When the box is not checked, your object will be built without support structures. If you are printing to a MakerBot with dual extruders, you will see a dropdown menu with additional options:
    • Choose Off to have your object built without auto-generated support structures.
    • Choose Color-Matched to have your object built with supports of the same material as the object. If your object is being printed from a single material, the supports will automatically be built from the same material. If your object is built from two materials, each section of the support structures will be built from the same material as the part of the object with which they are in contact.
    • Choose Left Extruder or Right Extruder to always have the support structures built from the material in the left or right extruder.
• Extruder. If you are connected to a MakerBot with dual extruders or have a bot with dual extruders selected in the MakerBots menu, you will see a setting indicating which extruder will print your object. To change this setting, exit the Make dialog, select the object and use the Object Information menu so select the other extruder.
• Advanced Options. This opens up a menu with more detailed options. Go to our Advanced Options page for more information on these additional settings. One advanced option you might want to check out is Print Preview, which allows you to take a look at your print file before deciding to make it. Just check the Preview before printing box and click Make it! or Export! to take a look.
• Cancel. Click here to cancel your build.
• Make It!. Send the file to your MakerBot for building. If you have Export to a File selected, this option will appear as Export!
10. Choose your desired settings and click the Make It! or Export! button. MakerWare will slice your model and build or save the file.
Tip: You can cancel a slice or build by clicking the X at the corner of the slicing progress bar.

WertelOberfell

WertelOberfell is a design firm that creates functional and decorative sculptures and housewares using the 3D printing process.  There are a number of designers that are working for the firm currently and they seem to be a leader in the European market of 3D printed consumer goods.  Many of their designs are based on relations to nature—including lights, fixtures, tables, and decorative elements that are based on honeycombs, flowers, trees, and insects.

WertelOberfell was founded in 2007 by Gernot Oberfell and Jan Wertel. Both studied Industrial Design in Stuttgart at the State Academy of Arts.  “Before the founding of their London based practice, they worked for several years in Ross Lovegrove’s Studio X, designing for international clients including: Artemide, Yamagiwa, Louis Poulsen, Moroso, Serralunga, Sony, VitrA/Turkey, Issey Miyake, and Tag Heuer. In 2010, WertelOberfell opened a second studio in Munich.  Their work ranges from furniture, lighting and industrial products, to experimental research pieces.”

Information and galleries of products can be found at http://www.mgxbymaterialise.com/designers/designer/detail/detail/15
Or by visiting their website at







The Egg Wave
Also produced by Jan Wertell and Gernot Oberfell is a cool and unique functional sculptural design called the “Egg Wave.”  The Eggwave is a (somewhat) beautiful transformation of the cardboard like containers that hold shelled chicken embryo, aka. the egg.   The EggWave container creates beauty in it’s lustrous finishes or computer generated contours that seem to flow freely over the containers many ovular formations (where eggs are stored).    The container is made of up a two parts, a bottom, and a top, which have clips that adhere the two sections together allowing the fresh storage of up to 8 eggs.   Images and information can be found at

 http://mocoloco.com/fresh2/2012/12/14/eggwave-by-jan-wertel-gernot-oberfell.php



3D Fractal Table
The Fractal.mgx table has been recently on display at the Metropolitan Museum of Art’s Modern Art section.  It is a European design that was based on fractal Geometry.  The Fractal.MGX, designed in 2007 by Gernot Oberfell, Jan Wertel and Matthias Bar of Germany, combines what seems to be a mathematically generated and natural organic root system with a 3D printed intricately woven table top.  In 2010 they donated the table to Met, where it has been on display ever since.


Or at the design website.



 
Check out more pics of the fractal table by clicking here. 

http://www.designflick.com/2012/05/fractal-table-by-platform-wertel.html