It's been a while since I've been on here to blog about my progress and all the things we are doing with 3D printing. After we drew our self portraits using the free version of Sculptris, we moved on to drawing a bunch of body parts for what was called: Exquisite Corpse. After everyone had drawn a couple corpse body parts, which they drew from a hat, we uploaded all the parts into a folder, and were able to pick and choose parts to make our corpses. We used a program called meshlab. Meshlab will convert files from stl to obj. etc.
MESHLAB
According to their site: MeshLab is an open source, portable, and extensible system for the processing and editing of unstructured 3D triangular meshes.
The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.
The system is heavily based on the VCG library developed at the Visual Computing Lab of ISTI - CNR, for all the core mesh processing tasks and it is available for Windows, MacOSX, and Linux.. The MeshLab system started in late 2005 as a part of the FGT course of the Computer Science department of University of Pisa and most of the code (~15k lines) of the first versions was written by a handful of willing students. The following years FGT students have continued to work to this project implementing more and more features.
After a lot of struggle with the meshlab and getting sculptris to upload images that were originally produced in tinkercad, I had to print this, which is not one of my best designs, but was the only thing that I could get into the makerware software and ready in time. One of the lessons I am learning about 3D printing is:
THERE ARE MANY MANY PROBLEMS THAT NEED TO BE ANTICIPATED. THIS IS A NEW TECHNOLOGY. EXPECT TO BE SHOCKED AND EXPECT TO BE FRUSTRATED!
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